THE STEAM 4U PROJECT
Raising students’ perceived self-efficacy in STEAM to provide opportunities for all
The STEAM4U project aims to promote equity in STEAM (Science, Technology, Engineering, Arts and Mathematics) education by enhancing 10-14-year-old students’ self-efficacy (perception of their own capabilities) in these fields, and particularly targeting those students in disadvantaged situations in STEAM.

The STEAM4U Toolkit
The STEAM4U project is developing a toolkit to identify and analyse the affordances and limitations of different and recent educational strategies that seek to improve students’ STEAM motivation and performance both in formal and non-formal educational contexts. The toolkit will allow institutions and local governments to have a tool to test their own initiatives and to improve and consolidate them by assessing their impact on 10-14-year-old participants’ self-efficacy.

STEAM4U stories
In the STEAM4U, different actions addressed to 10-14-year-old students were undertaken, serving as examples of the bringing into practice of the different strategies that can be used for having a positive impact on self-efficacy in STEAM. These strategies and its result have been collected in a book, which has been published now.
SINS Cardener
*As a representative of the Network of innovative schools associated with the Universitat Autònoma de Barcelona (ICE)
Florida secundària
*As a representative of the Network of innovative schools associated with the Universitat Autònoma de Barcelona (ICE)