THE STEAM 4U PROJECT

Raising students’ perceived self-efficacy in STEAM to provide opportunities for all

The STEAM4U project aims to promote equity in STEAM (Science, Technology, Engineering, Arts and Mathematics) education by enhancing 10-14-year-old students’ self-efficacy (perception of their own capabilities) in these fields, and particularly targeting those students in disadvantaged situations in STEAM.

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STEAM is for ALL

Giving voice to under-represented groups in STEAM

STEAM is for ME

Raising the self-efficacy of 10-14-year-old people in STEAM

 

The STEAM4U Toolkit

The STEAM4U project is developing a toolkit to identify and analyse the affordances and limitations of different and recent educational strategies that seek to improve students’ STEAM motivation and performance both in formal and non-formal educational contexts. The toolkit will allow institutions and local governments to have a tool to test their own initiatives and to improve and consolidate them by assessing their impact on 10-14-year-old participants’ self-efficacy.

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STEAM4U stories

In the STEAM4U, different actions addressed to 10-14-year-old students were undertaken, serving as examples of the bringing into practice of the different strategies that can be used for having a positive impact on self-efficacy in STEAM. These strategies and its result have been collected in a book, which has been published now.

Download all the case studies of the STEAM4U challenges (PDF)

SINS Cardener

*As a representative of the Network of innovative schools associated with the Universitat Autònoma de Barcelona (ICE)

Florida secundària

*As a representative of the Network of innovative schools associated with the Universitat Autònoma de Barcelona (ICE)